---
product_id: 199857
title: "Drunk Quest Drinking Games - A Fun Drinking Party Game for Adults, Print and Play"
brand: "kodiake"
price: "₹ 594"
currency: INR
in_stock: false
reviews_count: 8
url: https://www.desertcart.in/products/199857-drunk-quest-drinking-games-a-fun-drinking-party-game-adults
store_origin: IN
region: India
---

# 200 Unique Cards High Quality Artwork Custom Dice Drunk Quest Drinking Games - A Fun Drinking Party Game for Adults, Print and Play

**Brand:** kodiake
**Price:** ₹ 594
**Availability:** ❌ Out of Stock

## Summary

> 🎉 Drink, Play, Conquer - The Ultimate Party Experience Awaits!

## Quick Answers

- **What is this?** Drunk Quest Drinking Games - A Fun Drinking Party Game for Adults, Print and Play by kodiake
- **How much does it cost?** ₹ 594 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.in](https://www.desertcart.in/products/199857-drunk-quest-drinking-games-a-fun-drinking-party-game-adults)

## Best For

- kodiake enthusiasts

## Why This Product

- Trusted kodiake brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Artistry Meets Fun:** High-quality artwork that elevates your game night experience!
- • **Epic Card Collection:** 200 cards to keep the party alive and kicking!
- • **Unleash Your Inner Hero:** Dive into a world of 66 monsters and 118 treasures!
- • **Perfect for Any Gathering:** The ultimate party game that guarantees laughter and camaraderie!
- • **Custom Dice for Unique Gameplay:** Roll your way to victory with our exclusive dice!

## Overview

Drunk Quest is a thrilling drinking party game designed for adults, featuring a captivating collection of 66 monsters, 118 treasures, and 16 hero/realms, totaling 200 unique cards. With custom dice and high-quality artwork, this print-and-play game promises to elevate your gatherings and create unforgettable memories.

## Description

Review: Munchkin: DrunkQuest - If you're looking for just juvenile drinking, this is your game. It was described to me as "Munchkins: The Drinking Game", and I think that's a fitting description. As a gameplay breakdown, the turn order is pretty simple. A player flips a monster card, there's a number on the card for the "Level" of the monster (drinks you must take to defeat it), amount of treasures you receive for defeating the monster, and ability the monster has. (For example: Players to your left and right also drink the allotted drinks, but don't get the level or treasure for defeating it.) Starting with the person who flipped the monster, everyone gets a chance to modify the monster by adding drinks, subtracting drinks, making the monster worth more or less levels, moving or locking the monster, etc. The options on your turn are: Play an action card (essentially a treasure that modifies the monster), use your character ability, or don't play anything and simply draw a treasure card. At the end, the person who flipped the monster gets one last turn. After that, you tally up all the changes made, and whoever the monster is on at that time drinks those drinks. Then, the turn moves clockwise (or counter-clockwise for you rebellious folk) and the game continues. Each monster provides one level (granted, it wasn't removed) when you defeat it. First person to level 6 wins. This sounds simple, and it is. But, the backstabbing done in games like Munchkin is pretty severe in this game. Everyone has a good amount of cards they can play all the time, which leads to a lot of messed up things happening. (Especially if you play with jerks, like me.) There was one point where someone had a monster that was initially 6 drinks, and their ability was the one I used as an example earlier: Player to your left and right have to drink as well. By the end of the rotation, the monster was up to roughly 25 drinks. That's a lot of drinks at one time. The player whose monster it was then played a "Squire" card, passing all her drinks to another player. All 25 of those drinks got passed to the person on her right, making it so he had to drink ~50 drinks now. Since he really didn't want to do that, he played a Squire card of his own, passing all 50 drinks to the person on the card owners left, giving her a total of 75 drinks (and nothing to show for it afterwards). This is the only time the drinks have gotten this high after 3 games of playing it, but I thought I'd provide an example of just how bad it can actually get. There are rules for running away from monsters, but our group never uses them, so I don't know how those work. Now, for the game itself: The game does have it's flaws. You get a roll and a fiefdom randomly provided to you at the beginning of the game. The roll has character abilities, the fiefdom is generally "If you ever take x drinks at once while fighting a monster, do this". It is a fun thing for the game, but there are characters and fiefdoms that are just overpowered compared to others. Although this isn't necessarily game breaking, it is a little annoying when you get a character, read their abilities, and think "wow...I'm never going to use any of this..." while watching your friends throw out abilities left and right. Other than that though, the game is incredibly fun, really silly, and just and overall silly time. While there are drinking games where you wind up getting full before you get drunk, this is a well paced game that allows your stomach to tone down and clear out before you're going to be handed drinks again, which makes it a very approachable drinking game. On top of that, the cards are very well made, very colorful, and very large (so you can easily read them after your drinks). The box does say the game will last about 30 minutes, but I have yet to play a game that has gone by that quickly. First game we played took about 3 hours, and went down from there. I believe the last game we played was about an hour, but depending on what people get, the game can go on for a while. Although I said the game has flaws, I did give it five stars still. Reason being that it's a drinking game. You play it to drink with friends and have a good time. Although some things might be a bit unbalanced, everyone will still be taking a lot of drinks over the course of the game, which is the reason for playing it. By the end of the game, no one really even cares who wins most of the time, it was all about the adventure (and the drinks...can't forget about the drinks). In the end, you will have a lot of fun playing this with your friends, and that is the reason I gave it five stars regardless of it's flaws. You want a fun, silly drinking game? This delivers, plain and simple.
Review: Roll to see if I get drunk - I've had this misfortune of stumbling across Drunkquest's kickstarters right after they have ended. So sadly I missed out on some of the swag associated with with those campaigns. I purchased this and 90 Proof Seas, the expansion, as soon as I saw them in stock I ordered Drunkquest on desertcart after buying the expansion on another website, and actually got the desertcart purchase first. The cards are certainly drunk proof in size, and the only catch is they can be tricky to shuffle at times. It did take a moment to get up to speed with the games rules on the first play, once we got the hang of things me and my old battle buds haven't looked back. Be sure to keep the rules handy, one of our players tends to bend rules, and I'd certainly advise checking out some of the house rules that can be implemented. The game is set up so that one beer equals roughly 23 drinks, this crowd plays kings cup multiple times a night, so we opted to house rule an optional shot if it takes over 20 drinks to slay a monster. For the most part this game plays like munchkin, to slay a creature you must take x amount of drinks being the primary difference. From personal experience I've learned it is best played with a smaller group especially when you have newcomers at the bar. The expansion is a completely different beast with ships, actions, and rare monsters thrown into the mix. Make sure you take the time to read the cards because someone certainly made time to inject some pretty good humor into the majority of them. All in all this has been a great hit and sound investment to the backyard bar, and everyone loves the game, If you don't house rule and aren't a lightweight the game is a bit too easy, The cards are certainly easy to read and impossible to lose, and make sure you play responsibly.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00AXQ9GGA |
| Age Range Description | Teen |
| Brand Name | Kodiake |
| Customer Reviews | 4.4 out of 5 stars 130 Reviews |
| Educational Objective | Science |
| Included Components | Dice |
| Is Assembly Required | No |
| Item Dimensions | 6.4 x 4.25 x 3.6 inches |
| Item Weight | 2.14 Pounds |
| Manufacturer | Loot Corps |
| Manufacturer Part Number | 43207-25447 |
| Material Type | Paper |
| Operation Mode | Manual |
| Theme | Cartoon |
| UPC | 781493456375 772223986934 857128004003 |

## Images

![Drunk Quest Drinking Games - A Fun Drinking Party Game for Adults, Print and Play - Image 1](https://m.media-amazon.com/images/I/41P52o3OVDL.jpg)
![Drunk Quest Drinking Games - A Fun Drinking Party Game for Adults, Print and Play - Image 2](https://m.media-amazon.com/images/I/311WV+W14FL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Munchkin: DrunkQuest
*by C***L on May 4, 2016*

If you're looking for just juvenile drinking, this is your game. It was described to me as "Munchkins: The Drinking Game", and I think that's a fitting description. As a gameplay breakdown, the turn order is pretty simple. A player flips a monster card, there's a number on the card for the "Level" of the monster (drinks you must take to defeat it), amount of treasures you receive for defeating the monster, and ability the monster has. (For example: Players to your left and right also drink the allotted drinks, but don't get the level or treasure for defeating it.) Starting with the person who flipped the monster, everyone gets a chance to modify the monster by adding drinks, subtracting drinks, making the monster worth more or less levels, moving or locking the monster, etc. The options on your turn are: Play an action card (essentially a treasure that modifies the monster), use your character ability, or don't play anything and simply draw a treasure card. At the end, the person who flipped the monster gets one last turn. After that, you tally up all the changes made, and whoever the monster is on at that time drinks those drinks. Then, the turn moves clockwise (or counter-clockwise for you rebellious folk) and the game continues. Each monster provides one level (granted, it wasn't removed) when you defeat it. First person to level 6 wins. This sounds simple, and it is. But, the backstabbing done in games like Munchkin is pretty severe in this game. Everyone has a good amount of cards they can play all the time, which leads to a lot of messed up things happening. (Especially if you play with jerks, like me.) There was one point where someone had a monster that was initially 6 drinks, and their ability was the one I used as an example earlier: Player to your left and right have to drink as well. By the end of the rotation, the monster was up to roughly 25 drinks. That's a lot of drinks at one time. The player whose monster it was then played a "Squire" card, passing all her drinks to another player. All 25 of those drinks got passed to the person on her right, making it so he had to drink ~50 drinks now. Since he really didn't want to do that, he played a Squire card of his own, passing all 50 drinks to the person on the card owners left, giving her a total of 75 drinks (and nothing to show for it afterwards). This is the only time the drinks have gotten this high after 3 games of playing it, but I thought I'd provide an example of just how bad it can actually get. There are rules for running away from monsters, but our group never uses them, so I don't know how those work. Now, for the game itself: The game does have it's flaws. You get a roll and a fiefdom randomly provided to you at the beginning of the game. The roll has character abilities, the fiefdom is generally "If you ever take x drinks at once while fighting a monster, do this". It is a fun thing for the game, but there are characters and fiefdoms that are just overpowered compared to others. Although this isn't necessarily game breaking, it is a little annoying when you get a character, read their abilities, and think "wow...I'm never going to use any of this..." while watching your friends throw out abilities left and right. Other than that though, the game is incredibly fun, really silly, and just and overall silly time. While there are drinking games where you wind up getting full before you get drunk, this is a well paced game that allows your stomach to tone down and clear out before you're going to be handed drinks again, which makes it a very approachable drinking game. On top of that, the cards are very well made, very colorful, and very large (so you can easily read them after your drinks). The box does say the game will last about 30 minutes, but I have yet to play a game that has gone by that quickly. First game we played took about 3 hours, and went down from there. I believe the last game we played was about an hour, but depending on what people get, the game can go on for a while. Although I said the game has flaws, I did give it five stars still. Reason being that it's a drinking game. You play it to drink with friends and have a good time. Although some things might be a bit unbalanced, everyone will still be taking a lot of drinks over the course of the game, which is the reason for playing it. By the end of the game, no one really even cares who wins most of the time, it was all about the adventure (and the drinks...can't forget about the drinks). In the end, you will have a lot of fun playing this with your friends, and that is the reason I gave it five stars regardless of it's flaws. You want a fun, silly drinking game? This delivers, plain and simple.

### ⭐⭐⭐⭐⭐ Roll to see if I get drunk
*by M***N on December 20, 2013*

I've had this misfortune of stumbling across Drunkquest's kickstarters right after they have ended. So sadly I missed out on some of the swag associated with with those campaigns. I purchased this and 90 Proof Seas, the expansion, as soon as I saw them in stock I ordered Drunkquest on amazon after buying the expansion on another website, and actually got the amazon purchase first. The cards are certainly drunk proof in size, and the only catch is they can be tricky to shuffle at times. It did take a moment to get up to speed with the games rules on the first play, once we got the hang of things me and my old battle buds haven't looked back. Be sure to keep the rules handy, one of our players tends to bend rules, and I'd certainly advise checking out some of the house rules that can be implemented. The game is set up so that one beer equals roughly 23 drinks, this crowd plays kings cup multiple times a night, so we opted to house rule an optional shot if it takes over 20 drinks to slay a monster. For the most part this game plays like munchkin, to slay a creature you must take x amount of drinks being the primary difference. From personal experience I've learned it is best played with a smaller group especially when you have newcomers at the bar. The expansion is a completely different beast with ships, actions, and rare monsters thrown into the mix. Make sure you take the time to read the cards because someone certainly made time to inject some pretty good humor into the majority of them. All in all this has been a great hit and sound investment to the backyard bar, and everyone loves the game, If you don't house rule and aren't a lightweight the game is a bit too easy, The cards are certainly easy to read and impossible to lose, and make sure you play responsibly.

### ⭐⭐⭐⭐ Drinking has never been so fun.
*by M***Z on January 16, 2013*

Seeing somebody play a game called Drinking Quest made me want to look up more about it, Until i was accidently on the Kickstarter site for Drunkquest. I was not disappointed. From there on out i waited days and days for the final Product to come alive. The Mechanics, the drinking, the artwork, it just all looked so much fun and simple to play. A new drinking game i could play with friends. unforchantly i was too late to back it up. Luckily for me i found a Print & Play Version of the game, was said for "Backers Only". Knowing i wasn't a backer i felt pretty bad about printing it out, cutting all the cards up and finally playing. Didn't know the official rules, just wanted to play the game. I was able to get a group of 4 of my friends to play. Still not knowing the Rules, the game was a completely blast! It was that easy to pick up and play. Finally the rules were on the internet where i can download. The game was even more strategical and fun with the official rules, while still being easy to learn. I told myself the second it comes out i will buy it, and sure enough, one month and two weeks later, I did! The Shipment came in, I have to say honestly the cards themselves aren't too great. Although with amazing artwork, you can see that each card are cut just a bit off, some even have white spots on the back, and in one case there was a small blue spot on one of the cards from the front, blocking a letter from a word, still eligible though. Some have hard edges and other have round edges on the cards and some still have little pieces of paper sticking out ready to be pulled. They are also pretty big, really hard to shuffle the deck for the first time but assuming it will be no problem after a couple of games. Again, Amazing art i love it and each card definitely looks pretty spilled proof (which for a drinking game is a huge plus), the cards also all have nice and shiny coats on them. The box also came with Dice with Symbols of + and -. This is use as a mechanic for the game. If you don't have them or forget to bring it, they recommend using a regular 6D, but i usually use a Quarter as it is much easier for me to find. Now for the game itself. There are three differn't type of Cards. Treasure, Monsters and Base. Base are Hero and Realm Cards. Players (3-6) start off with a random Hero card, and a Random Realm Card. They both have special ability's that can effect you and your opponents. Once the game is about to start each player draws 5 Treasure cards. You can only have a limit of 7 at any time. These Treasure cards are split up in 4 different types, but i will get to that later. To start the game you choose a random player to pick the first monster, this monster has a (Red) Drink Value and a (Green) Treasure Value. Each monster also have abilitys that are instant to the game, like taking 1 drink every time somebody wants to play an action card. To defeat this monster you get the Drink value, grab your beer and the the Sips or seconds equaled to that drink value, but before that, each player, counter-clock wise, gets to put down a Treasure. Now the four differnt types of treasure are Action: Can only be used on your turn, which can effect the Monsters Drink and Treasure Value, or be able to move the monster. Permanents: which are items you "equip" to your player. This can Reduce Drink Values, and Gain More Treasure on monsters, or able to gain Treasure for drinking when it is your turn. Instants: That can be played whenever and does not take your turn away. This is the most exciting part of the game, which can immediately give other players drinks instantly. Interrupts: This is a rare card that can block or reverse any Instants, Interrupts, or Action card. After each player is done putting down a card you add the New Drink Value and new Treasure Value if it was changed. This can go from 0-24 Drinks. There are also Boss Monsters, which everybody must participate the drink and treasures together. This part is very exciting about the game and adds suspension for it has the highest drink values of any other monster card. The goal of the Game is first player to level 6 wins. to gain a level you defeat a monster, simple as that right? well it is that simple. Meanwhile you are having a blast drinking beers and screwing over your friends by making them drink even more then you. Make them pay for that level, move the monster to you so you can gain the level. A lot of shocks and surprises can come to this game. It is never the same every time you play. One player will get screwed over more then others, which is best to try to make friendly decisions, which eventually get broken when somebody makes a wrong turn to your bad side. The Cards themselves may be questionable of how it was made, but the game play will overrule anything you might think negative about it. This is the best drinking game you will ever play. If you have beers there is no reason you shouldn't be able to play this game. Order it now and you will not regret it. Eventually Beer Pong, Kings Cup, and Flip Cup doesn't do it anymore, This game is amazing, and there is nothing else like it out there. Pick it up now while you can because this game will for sure be sold out soon. Even better Expansions are being in the works. Which can bring new and exciting things into the game. Meaning this game will not get old anytime soon. BUY BUY BUY!

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*Product available on Desertcart India*
*Store origin: IN*
*Last updated: 2026-07-06*