---
product_id: 41619795
title: "Code Your Own Games!: 20 Games to Create with Scratch"
price: "₹ 623"
currency: INR
in_stock: false
reviews_count: 13
url: https://www.desertcart.in/products/41619795-code-your-own-games-20-games-to-create-with-scratch
store_origin: IN
region: India
---

# Code Your Own Games!: 20 Games to Create with Scratch

**Price:** ₹ 623
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- **What is this?** Code Your Own Games!: 20 Games to Create with Scratch
- **How much does it cost?** ₹ 623 with free shipping
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## Description

Become a super-coder and create your very own computer games using Scratch—a free software developed by MIT. Calling all creative young gamers! With its easy-to-follow, illustrated step-by-step instructions, this book will teach you key concepts—like drawing shapes—so you can code your own games. By the end, any kid will be able to make 20 popular games, from Snake to Brick Bouncer.

Review: Good for introduction through intermediate game programming - This is a good one. It successfully goes from basic beginner to more advanced concepts. Let me compare it to some other Scratch books: DK Workbooks: Coding with Scratch Workbook --- this is a short book with only an introduction and the most basic projects. It would be ideal for younger children (6 or 7) or as a self-learning introduction to Scratch for kids (9-10). It should be followed up with another book. Coding in Scratch Games Workbook; DK --- this is another good one to introduce Scratch and create some fun games that build skills. Compared to Code Your Own Games, the DK book starts just as easily, but has more beginner and easy games and doesn't progress as far or as quickly. Coding Games in Scratch; DK --- this is a bigger book and progresses to more sophisticated games by comparison. Although it includes more, it also costs more. My kids are learning through a combination of teaching themselves through the book, experimenting with their own ideas, and some coaching from me. One of the problems that came up because of Coding Games in Scratch (DK) and could have come up with this book, happened when my son was attracted to a more advanced game and built it by just copying the code out of the book. Because he didn't fully understand it, he ran into a lot of difficulty and frustration troubleshooting it. I helped him with that, and then directed him back to some projects that build the basics. If you're not supervising their learning, you might choose a short book that teaches only the basics and then follow up with a book that goes farther, after they've spent about four to ten hours coding, which might be in a day or after a few weeks. This book (Code Your Own Games) or Coding Games in Scratch (DK) are both good to introduce Scratch or to follow up after an introduction. After either of these and about 40 to 80 hours coding, they could move on to "Advanced" Scratch books or other languages. If you're supervising their learning or doing classroom-style work, consider "Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math"
Review: Highly recommended - Bowen's been playing a number of computer games during the summer, and would frequently ask questions like: "How come this boss monster could change his shape?" That sort of thinking led me to believe that he was ready for the next step: learning to program a computer so he could make his own games. I had originally thought of building a "game construction kit" out of something like Unity, but a few attempts at the tutorial made me realize that this was way too complex. I'd heard about Scratch before, but the online tutorials left me cold. It wasn't that I couldn't figure out the programming language, it was that I was bereft of ideas as to what to do with it that would make interesting projects for Bowen that wouldn't bore him to death. (For whatever reason, it takes a heck of a lot more than "Hello World" to interest a kid used to modern computer graphics!) I bought Code Your Own Games! with relatively little expectation that it would actually be good. It's relatively cheap, and was spiral bound so it would lay flat, and with desertcart purchases I figured returns are easy if it's a piece of junk. When the book arrived, Bowen picked it up, and with the alacrity of a child flipped past the "introduction to scratch" page and jumped straight to the first project. My heart sank when I saw that the book was simply of the format: "Step 1: draw this sprite. Step 2: drag this code to the script tab". Then I noticed that each piece of code was explained with text (not that Bowen would bother reading those!). The projects immediately always did something fun, and half of the project would involve drawing rather than coding (which is about right when it comes to modern game implementation). What was interesting to me was that Bowen didn't learn so much from the book's coding, but from finding "bugs" in the resultant game behavior and modifying the project so the game behaved the way he wanted it to! For instance, in project 8 (Catch the Donut), he noticed that even when the game was over, you could keep clicking on the donut and score points. So this became an opportunity for him to learn how to implement boolean flags in a language that didn't have them, and how to use those flags. In project 4 (Drive me Crazy), he didn't like that the car would move when the throttle wasn't pressed down, so he fixed the code so that the throttle would have to be down for the sprite to keep moving. The language is never formally taught. It's used and the child's expected to pick it up (which is great, that's how programming languages should be taught). Scratch is an object-oriented language with event-driven features, and the unstructured nature of the "drag and drop" code tab gets kids used to the idea that multiple things could be happening at the same time for a sprite. The environment is kind of crude, with copy/paste, etc not really implemented well, but it works. Everything happens online, but you have to manually do your own saves and backups, and more than once Bowen lost some work because he forgot to manually save. Overall, for a 5 year old, this is not a book you can just give to him and expect him to solve major problems. You'll have to help and coach him (including teaching him to make backups), and lead him through some of the problems. But for $7.12, this is a great introduction to programming, doesn't require a powerful computer, and has shown Bowen that the only thing more addictive than a video game is writing one. Highly recommended.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #1,026,956 in Books ( See Top 100 in Books ) #68 in Children's Computer Software Books #159 in Children's Programming Books |
| Customer Reviews | 4.6 out of 5 stars 713 Reviews |

## Images

![Code Your Own Games!: 20 Games to Create with Scratch - Image 1](https://m.media-amazon.com/images/I/71Vcj-KS2WL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Good for introduction through intermediate game programming
*by W***R on March 12, 2018*

This is a good one. It successfully goes from basic beginner to more advanced concepts. Let me compare it to some other Scratch books: DK Workbooks: Coding with Scratch Workbook --- this is a short book with only an introduction and the most basic projects. It would be ideal for younger children (6 or 7) or as a self-learning introduction to Scratch for kids (9-10). It should be followed up with another book. Coding in Scratch Games Workbook; DK --- this is another good one to introduce Scratch and create some fun games that build skills. Compared to Code Your Own Games, the DK book starts just as easily, but has more beginner and easy games and doesn't progress as far or as quickly. Coding Games in Scratch; DK --- this is a bigger book and progresses to more sophisticated games by comparison. Although it includes more, it also costs more. My kids are learning through a combination of teaching themselves through the book, experimenting with their own ideas, and some coaching from me. One of the problems that came up because of Coding Games in Scratch (DK) and could have come up with this book, happened when my son was attracted to a more advanced game and built it by just copying the code out of the book. Because he didn't fully understand it, he ran into a lot of difficulty and frustration troubleshooting it. I helped him with that, and then directed him back to some projects that build the basics. If you're not supervising their learning, you might choose a short book that teaches only the basics and then follow up with a book that goes farther, after they've spent about four to ten hours coding, which might be in a day or after a few weeks. This book (Code Your Own Games) or Coding Games in Scratch (DK) are both good to introduce Scratch or to follow up after an introduction. After either of these and about 40 to 80 hours coding, they could move on to "Advanced" Scratch books or other languages. If you're supervising their learning or doing classroom-style work, consider "Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math"

### ⭐⭐⭐⭐⭐ Highly recommended
*by P***A on September 28, 2017*

Bowen's been playing a number of computer games during the summer, and would frequently ask questions like: "How come this boss monster could change his shape?" That sort of thinking led me to believe that he was ready for the next step: learning to program a computer so he could make his own games. I had originally thought of building a "game construction kit" out of something like Unity, but a few attempts at the tutorial made me realize that this was way too complex. I'd heard about Scratch before, but the online tutorials left me cold. It wasn't that I couldn't figure out the programming language, it was that I was bereft of ideas as to what to do with it that would make interesting projects for Bowen that wouldn't bore him to death. (For whatever reason, it takes a heck of a lot more than "Hello World" to interest a kid used to modern computer graphics!) I bought Code Your Own Games! with relatively little expectation that it would actually be good. It's relatively cheap, and was spiral bound so it would lay flat, and with Amazon purchases I figured returns are easy if it's a piece of junk. When the book arrived, Bowen picked it up, and with the alacrity of a child flipped past the "introduction to scratch" page and jumped straight to the first project. My heart sank when I saw that the book was simply of the format: "Step 1: draw this sprite. Step 2: drag this code to the script tab". Then I noticed that each piece of code was explained with text (not that Bowen would bother reading those!). The projects immediately always did something fun, and half of the project would involve drawing rather than coding (which is about right when it comes to modern game implementation). What was interesting to me was that Bowen didn't learn so much from the book's coding, but from finding "bugs" in the resultant game behavior and modifying the project so the game behaved the way he wanted it to! For instance, in project 8 (Catch the Donut), he noticed that even when the game was over, you could keep clicking on the donut and score points. So this became an opportunity for him to learn how to implement boolean flags in a language that didn't have them, and how to use those flags. In project 4 (Drive me Crazy), he didn't like that the car would move when the throttle wasn't pressed down, so he fixed the code so that the throttle would have to be down for the sprite to keep moving. The language is never formally taught. It's used and the child's expected to pick it up (which is great, that's how programming languages should be taught). Scratch is an object-oriented language with event-driven features, and the unstructured nature of the "drag and drop" code tab gets kids used to the idea that multiple things could be happening at the same time for a sprite. The environment is kind of crude, with copy/paste, etc not really implemented well, but it works. Everything happens online, but you have to manually do your own saves and backups, and more than once Bowen lost some work because he forgot to manually save. Overall, for a 5 year old, this is not a book you can just give to him and expect him to solve major problems. You'll have to help and coach him (including teaching him to make backups), and lead him through some of the problems. But for $7.12, this is a great introduction to programming, doesn't require a powerful computer, and has shown Bowen that the only thing more addictive than a video game is writing one. Highly recommended.

### ⭐⭐⭐⭐ Good coding but a bit old
*by A***R on May 26, 2020*

It’s a little out dated but still good advice for the code obsessed tween.

## Frequently Bought Together

- Code Your Own Games!: 20 Games to Create with Scratch
- DK Workbooks: Coding in Scratch: Games Workbook: Create Your Own Fun and Easy Computer Games

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*Product available on Desertcart India*
*Store origin: IN*
*Last updated: 2026-05-20*