---
product_id: 52288778
title: "Scythe: The Wind Gambit"
brand: "stonemaier games"
price: "₹ 6831"
currency: INR
in_stock: true
reviews_count: 13
category: "Stonemaier Games"
url: https://www.desertcart.in/products/52288778-scythe-the-wind-gambit
store_origin: IN
region: India
---

# 7 unique faction airship miniatures 8 dynamic resolution tiles Automa solo play mode Scythe: The Wind Gambit

**Brand:** stonemaier games
**Price:** ₹ 6831
**Availability:** ✅ In Stock

## Summary

> 🚀 Elevate your Scythe experience—where airships soar and every game ends with a twist!

## Quick Answers

- **What is this?** Scythe: The Wind Gambit by stonemaier games
- **How much does it cost?** ₹ 6831 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.in](https://www.desertcart.in/products/52288778-scythe-the-wind-gambit)

## Best For

- stonemaier games enthusiasts

## Why This Product

- Trusted stonemaier games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Artistry Meets Strategy:** Immerse in a stunning 1920+ alternate reality brought to life by Jakub Rozalski’s breathtaking artwork and expert design.
- • **Endgame Like Never Before:** Experience fresh, game-changing twists every session with 8 unique resolution tiles shaping your victory path.
- • **Solo Mode That Feels Alive:** Challenge yourself against the Automa, a smart AI opponent that keeps every solo game thrilling and unpredictable.
- • **Perfect for Every Game Night:** From solo sessions to 5-player battles, enjoy 90-120 minutes of deep, engaging gameplay with quick 15-minute setup.
- • **Command the Skies with Airships:** Unlock unparalleled strategic freedom with 7 detailed faction airships that traverse land, water, and rivers effortlessly.

## Overview

Scythe: The Wind Gambit is a premium expansion for the acclaimed Scythe board game, introducing two innovative modules—Airships and Resolution tiles—that deepen strategic gameplay. Featuring 7 detailed faction airship miniatures, 8 unique resolution tiles that alter endgame conditions, and an Automa system for solo play, this expansion offers fresh challenges and immersive 1920s-inspired artwork. Designed for 1-5 players with a 90-120 minute playtime, it’s perfect for solo gamers, couples, and groups seeking a rich, dynamic strategy experience.

## Description

Product description Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. Scythe: The Wind Gambit , an expansion for Scythe , adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions. Resolutions: The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger. Instead, the resolution tile for the current game will determine when and how the game ends. Airships: An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities.

Review: Exciting and fabulous expansion, not necessary for most players though - Scythe is one of our most played and most often played games. We love it at anywhere between 1 and 7 players think the Fenris campaign is absolute genius and have bought most upgrades and additions to the game that we can get. So it is no surprise that we also love the Wind Gambit expansion. First off I do believe this is an expansion that is for you hardcore Scythe fans out there like us, if you want to add even more abilities and awesome pieces to move around the board to your game get it! If though Scythe is just a game you enjoy and you've not really seen any need to upgrade it, I truly believe you could pass on adding in the airships and alternate end game scenarios that are included in this expansion. Others in our game group who also love Scythe have this expansion and for them it doesn't work for their style of play but have said they are glad to own it as part of their collection. This is why that we love it though; first there are 8 alternate game winning conditions that you can play. You can choose one of these randomly or go through them one at a time as you play games and see which ones work for you. Most of them are great at shaving off some time off of your games as the alternate win conditions can often be achieved in less time, others focus more on shifting entirely how you play the game and can force a lot more player interaction and battles. Doomsday Clock is probably one of our least favorite and usually is the only one we won't play in a 2 player game. This one has each player take exactly 20 turns and then the game ends. This one shortens game length quite a bit and is one we reserve for an option when playing at a full 7 players, Doomsday Clock however does make a great teaching game scenario we've found. What you're here for though is the airships right? These big chunks of plastic floating around the board and I'm sure you hope they will alter games to where you are having these huge epic air to air combat fights with air drops of giant mechs. Sadly that is not quite how they work, in standard play you randomly select an offensive and defensive power and everyone shares those same powers for all the airships. The cards also determine an airships travel distance in hexes and whether they can transport workers or resources. So while most of the cards aren't unleashing destructive attacks they are providing interesting little perks and add variability in how your games play. Something like that your airship can act as a bridge over lakes, or that it has a drill on it that makes the hex it is on connect to all the tunnel spaces. A more exciting variant with the airships is that each player can instead take a unique offensive and defensive power card for their specific airship. So now you have any number of airships flying around the game board at different speeds, some of them carrying workers toward the factory, others carrying resources to do an aerial bombardment on a bunch of mechs. This for us is what makes the Wind Gambit work so well it adds 2 more random elements to your play style for each and every game you play. The end game objective might push you towards collecting all the event markers on the board and your airship might be the only one in play that can control a territory. These additions add more great fun to one of our already favorite games.
Review: If you love Scythe, this is a great add-on. - "Scythe: The Wind Gambit" is a commendable expansion to an already exceptional game. It adds a layer of strategic depth without dramatically altering the core mechanics of Scythe. The additional elements seamlessly integrate into gameplay, offering a fresh dynamic that enhances the overall experience. The airships, a central feature of The Wind Gambit, introduce a new layer of movement and tactical possibilities. They're much larger than I expected them to be, which is a great surprise. They are built to *literally* carry workers and resources, and it is very exciting to do so during gameplay. See the photo for a size reference relative to the box. The expansion components maintain the same high quality as the base game, with sturdy cards and well-crafted miniatures. The rulebook, as expected, is clear and concise, ensuring a smooth integration of the new elements into the existing game framework. While The Wind Gambit succeeds in augmenting the Scythe experience, it is not a game-changer and therefore may not be for everyone. However, for players seeking subtle yet impactful expansions, this addition is certainly worth considering. In conclusion, "Scythe: The Wind Gambit" earns its five stars for its seamless integration, thoughtful design, and the enhanced strategic possibilities it brings to the table. It's a worthy addition for fans of Scythe looking to breathe new life into their gaming sessions. If you like this product, definitely consider "Scythe: Invaders From Afar." It contains two new factions which shake up gameplay and give Scythe a fresh feel.

## Features

- Two New Modules: Airships and Resolution modules added to Scythe (Base Game), which is required to play.
- Airships: A new type of unit; 1 big miniature for each of the 7 factions. Airships are free to move onto any territory (land or water) and across rivers.
- Resolution Module: Resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.
- Beautifully Designed and Illustrated: Designed by Kai Starck (Pest) and Jamey Stegmaier (Viticulture). Richly developed alternate reality with interesting and beautiful 1920+ artwork done by Jakub Rozalski (Iron Harvest).
- Solo Play: Features an Automa to play against in a 1-player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automa’s turn, flip a card to see what action it takes.
- For families, solo gamers, and game groups alike: This area majority and territory building strategy game for 1-5 players (1-7 with Invaders from Afar) has a 90-120 minute playing time with a 15 minute setup time. Great game for couples, solo gamers, 2 players, family, and friends.
- Published by Stonemaier: Stonemaier is a tabletop game publisher based in St. Louis and distributed worldwide. Stonemaier's brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms Collection, Libertalia, Smitten, Expeditions, Apiary, Wyrmspan, Stamp Swap, Finspan, Tokaido, Vantage, and Origin Story.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B072HZSLL6 |
| Age Range Description | Adult |
| Best Sellers Rank | #108,960 in Toys & Games ( See Top 100 in Toys & Games ) #2,610 in Board Games (Toys & Games) |
| Brand Name | Stonemaier Games |
| Color | Multi-colored |
| Container Type | Box |
| Customer Package Type | FFP |
| Customer Reviews | 4.8 out of 5 stars 1,171 Reviews |
| Educational Objective | To improve strategic thinking and decision-making skills |
| Estimated Playing Time | 140 Minutes |
| Global Trade Identification Number | 00653341027702 |
| Grenre | Strategy, Area Control, Engine Building |
| Included Components | Airship miniatures, airship tiles, resolution tiles, solo play components |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 2.83 x 11.89 x 5.12 inches |
| Item Dimensions L x W | 11.81"L x 5.12"W |
| Item Type Name | board game expansion |
| Item Weight | 0.82 Kilograms |
| Manufacturer | Stonemaier Games |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168 |
| Manufacturer Part Number | STM631 |
| Manufacturer Warranty Description | no warranty |
| Material Type | Cardboard, Cardstock, Paper, Plastic |
| Model Name | Scythe: The Wind Gambit Expansion |
| Model Number | STM631 |
| Number of Items | 1 |
| Number of Players | 1-5 |
| Operation Mode | manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | The Wind Gambit |
| Set Name | The Wind Gambit |
| Size | 30.2 cm x 7.2 cm x 13 cm |
| Subject Character | Scythe factions |
| Supported Battery Types | No batteries required |
| Theme | Science Fiction |
| UPC | 653341027702 |
| Unit Count | 1.0 Count |

## Images

![Scythe: The Wind Gambit - Image 1](https://m.media-amazon.com/images/I/71OAtB1O-8L.jpg)
![Scythe: The Wind Gambit - Image 2](https://m.media-amazon.com/images/I/71d62k01BrL.jpg)
![Scythe: The Wind Gambit - Image 3](https://m.media-amazon.com/images/I/51PCZm1iH8L.jpg)
![Scythe: The Wind Gambit - Image 4](https://m.media-amazon.com/images/I/71eWA3pUEbL.jpg)
![Scythe: The Wind Gambit - Image 5](https://m.media-amazon.com/images/I/71EPARinG+L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Exciting and fabulous expansion, not necessary for most players though
*by N***K on December 7, 2020*

Scythe is one of our most played and most often played games. We love it at anywhere between 1 and 7 players think the Fenris campaign is absolute genius and have bought most upgrades and additions to the game that we can get. So it is no surprise that we also love the Wind Gambit expansion. First off I do believe this is an expansion that is for you hardcore Scythe fans out there like us, if you want to add even more abilities and awesome pieces to move around the board to your game get it! If though Scythe is just a game you enjoy and you've not really seen any need to upgrade it, I truly believe you could pass on adding in the airships and alternate end game scenarios that are included in this expansion. Others in our game group who also love Scythe have this expansion and for them it doesn't work for their style of play but have said they are glad to own it as part of their collection. This is why that we love it though; first there are 8 alternate game winning conditions that you can play. You can choose one of these randomly or go through them one at a time as you play games and see which ones work for you. Most of them are great at shaving off some time off of your games as the alternate win conditions can often be achieved in less time, others focus more on shifting entirely how you play the game and can force a lot more player interaction and battles. Doomsday Clock is probably one of our least favorite and usually is the only one we won't play in a 2 player game. This one has each player take exactly 20 turns and then the game ends. This one shortens game length quite a bit and is one we reserve for an option when playing at a full 7 players, Doomsday Clock however does make a great teaching game scenario we've found. What you're here for though is the airships right? These big chunks of plastic floating around the board and I'm sure you hope they will alter games to where you are having these huge epic air to air combat fights with air drops of giant mechs. Sadly that is not quite how they work, in standard play you randomly select an offensive and defensive power and everyone shares those same powers for all the airships. The cards also determine an airships travel distance in hexes and whether they can transport workers or resources. So while most of the cards aren't unleashing destructive attacks they are providing interesting little perks and add variability in how your games play. Something like that your airship can act as a bridge over lakes, or that it has a drill on it that makes the hex it is on connect to all the tunnel spaces. A more exciting variant with the airships is that each player can instead take a unique offensive and defensive power card for their specific airship. So now you have any number of airships flying around the game board at different speeds, some of them carrying workers toward the factory, others carrying resources to do an aerial bombardment on a bunch of mechs. This for us is what makes the Wind Gambit work so well it adds 2 more random elements to your play style for each and every game you play. The end game objective might push you towards collecting all the event markers on the board and your airship might be the only one in play that can control a territory. These additions add more great fun to one of our already favorite games.

### ⭐⭐⭐⭐⭐ If you love Scythe, this is a great add-on.
*by J***Y on November 20, 2023*

"Scythe: The Wind Gambit" is a commendable expansion to an already exceptional game. It adds a layer of strategic depth without dramatically altering the core mechanics of Scythe. The additional elements seamlessly integrate into gameplay, offering a fresh dynamic that enhances the overall experience. The airships, a central feature of The Wind Gambit, introduce a new layer of movement and tactical possibilities. They're much larger than I expected them to be, which is a great surprise. They are built to *literally* carry workers and resources, and it is very exciting to do so during gameplay. See the photo for a size reference relative to the box. The expansion components maintain the same high quality as the base game, with sturdy cards and well-crafted miniatures. The rulebook, as expected, is clear and concise, ensuring a smooth integration of the new elements into the existing game framework. While The Wind Gambit succeeds in augmenting the Scythe experience, it is not a game-changer and therefore may not be for everyone. However, for players seeking subtle yet impactful expansions, this addition is certainly worth considering. In conclusion, "Scythe: The Wind Gambit" earns its five stars for its seamless integration, thoughtful design, and the enhanced strategic possibilities it brings to the table. It's a worthy addition for fans of Scythe looking to breathe new life into their gaming sessions. If you like this product, definitely consider "Scythe: Invaders From Afar." It contains two new factions which shake up gameplay and give Scythe a fresh feel.

### ⭐⭐⭐⭐⭐ This expansion makes a great game even better. Buy this if you like Scythe.
*by D***Y on July 3, 2018*

The airships look great, and are impressive to see looming over the board. Mechanically, they add a lot to the game. The rules governing airships are modular, with a passive and aggressive rule selected for each game. Those two rules give your airship two wildly different functions. Should you let it stay back in the heart of your territory to help with production? Or will you bring it into the front lines to aid in combat? In each game there are interesting decisions to make with the airships, and due to the modular nature of the airships' rules, the choices are different each game. Also, the Resolutions Module is great. It's weird having it bundled with the airships, since it isn't related to the airships at all, but it does a great job adding new choices and variety to the game. Each resolution I've tried has made for a fun and unique round of Scythe.

## Frequently Bought Together

- Stonemaier Games: Scythe: The Wind Gambit Expansion | Add to Scythe (Base Game) | Adds Airships and Resolutions (Two New Modules) | 1-5 Players, 140 Mins, Ages 14+
- Stonemaier Games: Scythe: Invaders from Afar Expansion | Add 2 New Factions to Scythe (Base Game) | Increase Scythe Player Count to 7 | 1-7 Players, 140 Mins, Ages 14+
- Stonemaier Games: Scythe: The Rise of Fenris | 8 Episode Scythe Campaign | Adds an Additional 11 Modules to Play Through | Add to Scythe (Base Game) | 1-5 Players, 115 Mins, Ages 14+

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*Store origin: IN*
*Last updated: 2026-05-19*