---
product_id: 5740123
title: "Gale Force Nine Firefly: The Game"
brand: "gale force nine"
price: "₹ 14761"
currency: INR
in_stock: true
reviews_count: 13
category: "Gale Force Nine"
url: https://www.desertcart.in/products/5740123-gale-force-nine-firefly-the-game
store_origin: IN
region: India
---

# 2-hour immersive gameplay Strategic, high-tension board game Command your own Firefly-class ship Gale Force Nine Firefly: The Game

**Brand:** gale force nine
**Price:** ₹ 14761
**Availability:** ✅ In Stock

## Summary

> 🚀 Captain your destiny in the 'Verse — don’t just watch the story, live it!

## Quick Answers

- **What is this?** Gale Force Nine Firefly: The Game by gale force nine
- **How much does it cost?** ₹ 14761 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.in](https://www.desertcart.in/products/5740123-gale-force-nine-firefly-the-game)

## Best For

- gale force nine enthusiasts

## Why This Product

- Trusted gale force nine brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Command the 'Verse:** Take the helm of your own Firefly-class transport and lead a handpicked crew through thrilling adventures.
- • **Collector’s Dream:** The first in a premium series of Firefly-themed tabletop and miniatures games from Gale Force Nine.
- • **Dynamic Gameplay in 2 Hours:** Perfectly paced sessions that fit your busy schedule without sacrificing excitement.
- • **Face the Edge of the 'Verse:** Navigate double-dealing employers, Alliance patrols, and marauding Reavers in a high-stakes universe.
- • **Strategic Depth Meets Cult Fandom:** Engage in a rich, strategy-driven experience inspired by the beloved Firefly TV series.

## Overview

Firefly: The Game by Gale Force Nine is a premium, thematic tabletop board game where players captain their own Firefly-class ship, assembling a crew and navigating the dangerous 'Verse. Designed for about 2 hours of strategic gameplay, it immerses fans of the cult TV series in a rich narrative of double-crosses, Alliance patrols, and Reaver threats, making it a must-have for strategy gamers and Firefly enthusiasts alike.

## Description

Product Description In Firefly: the game - based on the popular Firefly television series created by Joss Whedon - players Captain their own Firefly-class transport ship, traveling the 'verse with a handpicked crew of fighters, mechanics and other travelers. As a Captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding reavers are all in a Day's work for a ship's Captain at the edge of the 'verse. Firefly: the game is a high-end thematic tabletop board game from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly universe. From the Manufacturer In Firefly: The Game - based on the popular Firefly television series created by Joss Whedon - players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop board game from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

Review: Find a Crew, Find a Job, Keep Flyin... - Since there were so many reviews for the main game, I have put off making a review for it and instead opted to review most of the expansions. I think it's about time that I wrote one, so here goes: This game is amazing. I have played it probably about a dozen or so times with varying amounts of players and tried many of the story lines. I'll try to stick with writing about the core game, although (as I will probably mention more than one more time) the game works best with the expansions, IMO. Let me take you through what is included. The board consists of the core (Alliance) space and the border space (technically also Alliance since the unification war was decided in The Alliance's favor). Movement around the board is fairly straightforward and extremely open. There is no set path you must take and your decisions are your own on even how you want to move. You may mosey and move one spot for free and without any drama or you can try to full burn and move as far as your ship will allow on using up a fuel token but be aware, you will have to draw from the Nav Deck every sector (space) you move. You will receive 2 Nav decks (one for moving through core space and one for border space). Some cards will say keep flying, others might have you encounter a derelict ship to scavenge from or maybe you'll end up gathering the attention of an Alliance Cruiser or worse (Reavers!!). There are 5 main supply planets where you can try to pick up gear, ship upgrades, crew, or even a new drive core for your ship. There are also 5 different contacts who you can meet up with to get paying jobs from. Some are on supply planets (like Persephone where you can also deal with Badger), some are on otherwise empty planets (like stopping off for a chat with Patience on Athens), or you can even board the Alliance Cruiser and deal with Harken for some legal and simpler jobs. Find a crew, Find a job, Keep Flyin... The ultimate objective of the game though depends on which story you choose to play. I believe the core game only comes with the "Standard" Setup. [Let me, again, say how this game truly grows dramatically with the expansions. Most (if not all) expansions come with not only story cards, but also new ways of playing them via the set up cards. One story might seem pretty straight forward but when suddenly you play the Browncoat way, or "The Rim is the Thing", it can really spice things up.] Most stories will take about 2 hours as you learn the game, but be prepared for your first match to take about double that as you learn the nuances of the rules. Looking for a friend, but everyone is working/on vacation/etc.? Well you're in luck, because there is single player mode in which you are racing against the clock. I'd still recommend you play with at least one other person. As you grab more friends in the mix, the game will be longer especially if you are introducing new people to the game. There are 4 ships to choose from in the core game but you can have up to 9 ships via expansions. I couldn't imagine what that would be like, but I have played a 5 person match and it was awesome as we constantly were competing for upgrades and crew while racing for the story goals. I don't want to give too much away here, but I can honestly recommend this game to anyone, even if you haven't seen the show or movie. I would have to say it makes a lot more sense to you if you have, but just all the more reason to catch up on the show too! Also the expansions, although not complete must haves, are very highly recommended IMO. My girlfriend and I love this game so much we actually bought a second copy when we vacationed at a family members condo in Florida. We found it funny how small the board seemed after having played with the other expansions, but it was still a lot of fun without them. We left it there with the thought that maybe we'll add something to it every time we go. Tl;Dr: It's fun and worth the purchase.
Review: Very thematic, but fun for non-fans; lots of bits requires lots of space, which also leads to complicated play until learned. - Very thematic to the show, although it plays well enough that you don't absolutely need to know the show in order to enjoy it. Has obvious fanservice (ie, Jayne's Hat, the swapping of YoSaffBridge) but also is very in keeping with the larger themes of the show. To wit: get a ship; get a crew; get jobs; keep flying. You need to choose between legal and illegal jobs; moral and immoral jobs; short low risk jobs that don't pay well and long high risk jobs that pay more. You need to choose between running afoul of the Alliance, or running into the Reavers. Either are bad news depending on the choices you've made. You need to choose between which "contact" to piss off, and you'll recognize each of the contacts (with their own discrete characteristics) from the show. You manage that risk through acquiring crew cards representative of characters and their traits from the show. There are a lot lot of fiddly bits. It's manageable, but it takes a fair bit of space to lay out the game tokens and each players tokens. Many of the fiddly bits are high quality--the money is gorgeous printed paper, and most of the tokens are high quality card stock. Setup requires a good amount of time, mostly in the shuffling of the various event card decks. Play time goes slowly at first but is much quicker when the players get the hang of it, and can largely act independently of each other so can start 80% of their planning before the previous players have completed their turns. There is a fair bit of calculated risk, and card counters would do well. However, many of the cards are face up also. I've played two games so far, one including a 10 year old, and the 10 year old got the hang of their basic choices pretty quickly. OTOH, the adult won both games because the play rewards being able to keep many risk factors in mind at once.

## Features

- Based on the cult classic TV show
- Takes about 2 hours to play
- Fun strategy game

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0992251656 |
| Are Batteries Required | No |
| Best Sellers Rank | #370,745 in Toys & Games ( See Top 100 in Toys & Games ) #9,674 in Board Games (Toys & Games) |
| Brand Name | Gale Force Nine |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Various |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 864 Reviews |
| Edition | Standard Edition |
| Estimated Playing Time | 120 Minutes |
| Expansion For | Firefly: The Game |
| Genre | Strategy, Thematic |
| Global Trade Identification Number | 09780992251659 |
| Included Components | Gale Force Nine Firefly: The Game |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 10.5 x 10.5 x 3 inches |
| Item Part Number | GF9FIRE001 |
| Item Type Name | Firefly The Board Game |
| Item Weight | 4.78 Pounds |
| Language | English |
| Manufacturer | Gale Force Nine |
| Manufacturer Maximum Age (MONTHS) | 1188 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | FIRE001BFM |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 13 |
| Model Number | GF9-FIRE001 |
| Number of Items | 1 |
| Number of Players | 2 to 4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | B&N Exclusive Edition |
| Size | 10.5 inches |
| Sub Brand | Firefly |
| Subject Character | Malcolm 'Mal' Reynolds |
| Theme | video-games |
| UPC | 885851553987 885134017717 885204870969 885832764791 607052442439 783719837739 885121386567 885179451279 885817202348 |
| Unit Count | 1.0 Count |

## Images

![Gale Force Nine Firefly: The Game - Image 1](https://m.media-amazon.com/images/I/914k6yAK4kL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Is the one player game fun enough to buy on that premise alone?**
A: I think there is certainly the possibility to enjoy a one player game, however, it is definitely more fun with 2-4 players

**Q: How much replayability am I likely to get out of Firefly, is there enough variability to keep games fresh for a long time?**
A: My friends and I have been playing it fairly regularly for a year or more now (has it really been long) and we are still enjoying it enormously. We put on the Firefly and Serenity soundtracks in the background while playing to help add to the atmosphere. The game expansions also add more complexity and player interaction so new elements add to the "replayability" as well. I found this game to be very worthy of the investment.

**Q: How many players, minimum and maximum, to play?**
A: You can play the game solo, so minimum player is one.  The game itself comes with enough to play four maximum...but I know there is a promo out there that can add a fifth player.

**Q: What characters are included in the base game? Are all of serenity's crew playable?**
A: Captain Mal is one of the game Leaders/Captains that players can choose from (and in a later expansion, Zoe), all the rest of the crew are scattered around in the various shopping planets decks, looking to be found (and hired) randomly.  characters, both foreground and background, from the entire series are found throughout, with all manner of special abilities.  in expansions, they add in movie materials.  additionally, Equipment (including Vera) are available to purchase too

## Customer Reviews

### ⭐⭐⭐⭐⭐ Find a Crew, Find a Job, Keep Flyin...
*by J***S on June 29, 2017*

Since there were so many reviews for the main game, I have put off making a review for it and instead opted to review most of the expansions. I think it's about time that I wrote one, so here goes: This game is amazing. I have played it probably about a dozen or so times with varying amounts of players and tried many of the story lines. I'll try to stick with writing about the core game, although (as I will probably mention more than one more time) the game works best with the expansions, IMO. Let me take you through what is included. The board consists of the core (Alliance) space and the border space (technically also Alliance since the unification war was decided in The Alliance's favor). Movement around the board is fairly straightforward and extremely open. There is no set path you must take and your decisions are your own on even how you want to move. You may mosey and move one spot for free and without any drama or you can try to full burn and move as far as your ship will allow on using up a fuel token but be aware, you will have to draw from the Nav Deck every sector (space) you move. You will receive 2 Nav decks (one for moving through core space and one for border space). Some cards will say keep flying, others might have you encounter a derelict ship to scavenge from or maybe you'll end up gathering the attention of an Alliance Cruiser or worse (Reavers!!). There are 5 main supply planets where you can try to pick up gear, ship upgrades, crew, or even a new drive core for your ship. There are also 5 different contacts who you can meet up with to get paying jobs from. Some are on supply planets (like Persephone where you can also deal with Badger), some are on otherwise empty planets (like stopping off for a chat with Patience on Athens), or you can even board the Alliance Cruiser and deal with Harken for some legal and simpler jobs. Find a crew, Find a job, Keep Flyin... The ultimate objective of the game though depends on which story you choose to play. I believe the core game only comes with the "Standard" Setup. [Let me, again, say how this game truly grows dramatically with the expansions. Most (if not all) expansions come with not only story cards, but also new ways of playing them via the set up cards. One story might seem pretty straight forward but when suddenly you play the Browncoat way, or "The Rim is the Thing", it can really spice things up.] Most stories will take about 2 hours as you learn the game, but be prepared for your first match to take about double that as you learn the nuances of the rules. Looking for a friend, but everyone is working/on vacation/etc.? Well you're in luck, because there is single player mode in which you are racing against the clock. I'd still recommend you play with at least one other person. As you grab more friends in the mix, the game will be longer especially if you are introducing new people to the game. There are 4 ships to choose from in the core game but you can have up to 9 ships via expansions. I couldn't imagine what that would be like, but I have played a 5 person match and it was awesome as we constantly were competing for upgrades and crew while racing for the story goals. I don't want to give too much away here, but I can honestly recommend this game to anyone, even if you haven't seen the show or movie. I would have to say it makes a lot more sense to you if you have, but just all the more reason to catch up on the show too! Also the expansions, although not complete must haves, are very highly recommended IMO. My girlfriend and I love this game so much we actually bought a second copy when we vacationed at a family members condo in Florida. We found it funny how small the board seemed after having played with the other expansions, but it was still a lot of fun without them. We left it there with the thought that maybe we'll add something to it every time we go. Tl;Dr: It's fun and worth the purchase.

### ⭐⭐⭐⭐⭐ Very thematic, but fun for non-fans; lots of bits requires lots of space, which also leads to complicated play until learned.
*by M***E on April 17, 2018*

Very thematic to the show, although it plays well enough that you don't absolutely need to know the show in order to enjoy it. Has obvious fanservice (ie, Jayne's Hat, the swapping of YoSaffBridge) but also is very in keeping with the larger themes of the show. To wit: get a ship; get a crew; get jobs; keep flying. You need to choose between legal and illegal jobs; moral and immoral jobs; short low risk jobs that don't pay well and long high risk jobs that pay more. You need to choose between running afoul of the Alliance, or running into the Reavers. Either are bad news depending on the choices you've made. You need to choose between which "contact" to piss off, and you'll recognize each of the contacts (with their own discrete characteristics) from the show. You manage that risk through acquiring crew cards representative of characters and their traits from the show. There are a lot lot of fiddly bits. It's manageable, but it takes a fair bit of space to lay out the game tokens and each players tokens. Many of the fiddly bits are high quality--the money is gorgeous printed paper, and most of the tokens are high quality card stock. Setup requires a good amount of time, mostly in the shuffling of the various event card decks. Play time goes slowly at first but is much quicker when the players get the hang of it, and can largely act independently of each other so can start 80% of their planning before the previous players have completed their turns. There is a fair bit of calculated risk, and card counters would do well. However, many of the cards are face up also. I've played two games so far, one including a 10 year old, and the 10 year old got the hang of their basic choices pretty quickly. OTOH, the adult won both games because the play rewards being able to keep many risk factors in mind at once.

### ⭐⭐⭐⭐⭐ Great game for a great series!
*by M***A on September 14, 2014*

I haven't purchased this game yet but I am about to. I was invited over to a friend's place for a dinner party and we played this game. For the three guests it was our first time playing. Excluding dinner, it took us about 5 hours to play one mission card - but it was a fun 5 hours! Since then I've played this game two other times, and each game lasted almost exactly what the expected time printed on the mission card said. PROs: You feel like you're in the series! You can play around with your favorite characters and come up with interesting crew combinations. You get to act out some of your favorite jobs from the series. My favorite, and coincidentally my first big job, was the Hospital Job on Ariel. It was a lot of fun! CONs: All of the little pieces and the big stacks of cards take up a LOT of space! This is not a game for a small coffee table. You will need a nice sized dining table or just play on the floor. There are a lot of cards with characters from the series that are "nobodies," like most of the Mercenaries (Mercs). The makers also changed the canon from the original format of the solar system. In the series, there's one (1) sun, with several planets, and dozens of moons, leading to possible locations in the low hundreds. In this game, there's several suns with several planets, leading to dozens of possible locations. This isn't a deal breaker but I'm not sure it was necessary to create stars which didn't exist in the original canon. Just list all of the planets and only some of the moons and it would have been fine. As it stands, there are no moons in this game. Other: We usually play with some modified rules. We are more lenient in the initial picking phases so everyone is happy with their canon choices. Also, you can't move the Alliance cruiser or the Reever vessel onto the same location as another player (when you draw those cards), unless the player who would be attacked has already completed at least one goal on the mission card. This is to prevent the lead player from constantly sniping the second place player and taking a demanding lead that no one else can challenge and to cut down on the overall playing time. The disadvantage is that the first person to complete a goal then has every other player gunning for them - but hey, aren't they already?! Don't be intimated to play this if you aren't familiar with the series, newbies should be encouraged. The first game I played, a guest who had never played before won the game without breaking a sweat. This game is a must-have for any Firefly or board game fan. NOTE: This review only applies to the original board game without any expansions. I have never played the expansions so some of my comments may be outdated. EDIT: It is possible to bootleg a fifth player without buying an expansion. New revised rules: All Reever cards are treated as "empty space - keep flying!" cards. The cruiser acts normally. Concept: The red Reever ship becomes the fifth Firefly vessel. Scan one of the other Firefly boards and GIMP the color to red and give it a customized name. Print out and laminate. The basic game set includes more than 4 captains and enough other pieces to accommodate the fifth player (with the exception of a basic drive core, but this can easily be edited onto the custom board you print out). You now have a fifth player without needing to buy a fifth gamepiece! You can also do this for a sixth player using the Cruiser but I think people are more likely to fight over who can be the Cruiser because it is visually very big compared to the Reever vessel, which closely resembles a Firefly. Choose whichever option results in less fighting. Enjoy!

## Frequently Bought Together

- Firefly: The Game
- Firefly Shiny Dice Game
- Battlefront Miniatures/Gale Force Nine Firefly: Misbehavin' - A Factions Deckbuilding Game, Ages 14+, 2-4 Players, 60 Min

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*Product available on Desertcart India*
*Store origin: IN*
*Last updated: 2026-06-18*