---
product_id: 635895152
title: "2024 Player's Handbook"
brand: "dungeons & dragons"
price: "₹ 8442"
currency: INR
in_stock: true
reviews_count: 13
category: "Dungeons & Dragons"
url: https://www.desertcart.in/products/635895152-2024-players-handbook
store_origin: IN
region: India
---

# All-new vibrant artwork for every class & spell 384 pages of immersive content 12 classes, 48 subclasses, 75 feats for ultimate customization 2024 Player's Handbook

**Brand:** dungeons & dragons
**Price:** ₹ 8442
**Availability:** ✅ In Stock

## Summary

> ⚔️ Level up your adventure with the ultimate 2024 D&D Player’s Handbook!

## Quick Answers

- **What is this?** 2024 Player's Handbook by dungeons & dragons
- **How much does it cost?** ₹ 8442 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.in](https://www.desertcart.in/products/635895152-2024-players-handbook)

## Best For

- dungeons & dragons enthusiasts

## Why This Product

- Trusted dungeons & dragons brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Visually Stunning:** Striking, full-color illustrations breathe life into every character, spell, and item
- • **Next-Level Gameplay:** Innovative Weapon Masteries and Tools & Crafting system redefine combat and exploration
- • **Endless Character Creation:** 12 core classes, 48 subclasses, 10 species & 75 feats to craft your unique hero
- • **Streamlined & User-Friendly:** Redesigned layout with alphabetized Rules Glossary for quick, stress-free referencing
- • **2024 Core Collection Essential:** Seamlessly integrates with the new Dungeon Master’s Guide and Monster Manual

## Overview

The 2024 Player’s Handbook is a comprehensive 384-page core rulebook for fifth edition Dungeons & Dragons, redesigned with a decade of community feedback. It offers expanded character options including 12 classes, 48 subclasses, 10 species, and 75 feats, alongside fresh gameplay mechanics like Weapon Masteries and a new crafting system. Featuring vibrant new artwork and a user-friendly layout with an alphabetized Rules Glossary, it’s an essential upgrade for both new and veteran players, perfectly paired with the 2024 Dungeon Master’s Guide and Monster Manual.

## Description

Introducing the 2024 Player’s Handbook, the new and improved guide for fifth edition Dungeons & Dragons. We’ve loved hearing from you and built this book to deliver what you want – and more! Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience. Play however you want with optimized rules for character creation and more. Create characters you’ll love from an expanded selection of character options, revised and balanced for maximum fun. A world of new possibilities awaits!

Review: Honestly, It's Great - Lengthy read ahead. I'll include a tl;dr at the bottom for those who can't be bothered. 1. Physical Properties of the Book I think that the book is lovely. I found the artwork to be nice, it's a solid and hefty book, and the print makes everything perfectly legible. I am not including damage in this section, not because mine showed up in near mint condition (which it did - there are about five pages with extremely slight wrinkling that I didn't even notice at first), but because a lot of the damage I've seen in the photos in other reviews are due to desertcart's careless handling of items rather than any fault of WotC/Hasbro. 2. Approachable A lot of care went into ensuring that new players can find their way into D&D. The writers crafted the book to be extremely approachable, to explain things clearly and in detail, without it seeming overwhelming. There are great breakdowns included, the examples are great and really easy to follow, and the simplified explanations of what things mean help entry into the game to be less daunting for newbies. This also provides easier clarification for more seasoned players who may have stumbled onto questions in the minutia of the game. 3. Content Everything feels nicely fleshed out. The classes and sub-classes offer a nice variety, even without having tons of new things added here. There are plenty of backgrounds to choose from and having your backgrounds modify your ability scores, provide origin feats, etc. is a nice touch that makes a lot of sense. I wasn't quite as sure about this, honestly, when I first heard about it. But as I've thought on it more and looked at how it's implemented, I feel like it's logical to say, "The scores I rolled are from genetics. This is how my character developed as he grew. The adjustments that I received from my background reflect the specialized training that my character underwent. My rogue's criminal background made him train to be nimble and dexterous (+2 to dex) and he had to learn to be mindful and clever (+1 to int). On that same line of thought, coming with the Alert feat makes sense, since he had to be constantly aware of his surrounding, watching for marks, for guards, rivals, etc." There are also enough races (referred to as species in this series) to get you going. Other reviews are correct in saying that there are no half-races anymore. What they seem to fail to realize is that, as race no longer affects stats in a meaningful way, you can simply say, "My character is a half-elf." You can easily modify the traits you DO get from race. Your half-elf's eyes are not quite as good as a full-blooded elf, so your dark vision is only 30 feet, but you also gain the human's Heroic Inspiration after a long rest (just as a potential example). After all, the book is just a guide, not an absolute. We are encouraged to tweak things to fit our tables. The addition of weapon mastery is a lot of fun, as it allows you to further craft your own play style in the game. There is also great information included to make it easy to figure out costs of services of all sorts to help bring your cities, towns, and settlements to life, as well as enough basic stat blocks for simple critters to get you started populating your world. For people, just roll them up if you have to fight them and create your own basic templates for villagers' stats and the like. Easy peasy. 4. The Rules Glossary Appendix C, the Rules Glossary, starts on page 360. It offers you a handy, alphabetical list of rules, stretching on until page 377. Fantastic. 5. New Edition? I mean, not really. At least, not right now. Sure, there's new stuff. There are changes. There's also information on how to modify older edition stuff to fit these changes. You can absolutely take an adventure module from a previous edition and use this book to tweak things. If the DM's Guide is constructed similarly to the PHB, then there should be no problems at all with making a basically seamless change. That said, there promises to be more changes coming with the DMG. That may make things feel like it's a new edition, depending on the scope of changes that come. We will have to see. 6. Gatekeepers and Whiners Claims that it's being "dumbed down," that it's "no longer D&D," that "ThEy TeRk Er HaLf-RaCeS!" and all the rest are just people gatekeeping, whining, or forgetting that the core rulebooks aren't absolutes. The beauty of D&D is that *you get to use the core rulebooks as guides to change things to fit the needs of your game.* If you're too lazy or too unimaginative to create your own half-races, then play an older edition. Railing on about how it's stupid and broken and not worth the money because you're incapable of dealing with it is asinine. Don't like that it's "dumbed down?" Cool. That doesn't mean it's broken, though. It's written to invite new players of all skill levels. Getting more people into D&D is a *GOOD* thing. "It's no longer D&D!" Well, that's just stupid. You don't get to decide what is or isn't Dungeons & Dragons. If you don't like this edition, don't play it. But just because it doesn't fit your narrow view doesn't mean that it's not D&D. Basically, just remember that the game you play at your table is *yours.* Don't let people who are crying over a game that is notoriously complicated for new players being made more friendly to new players scare you away from buying this book. If you're worried, I suggest you check out a copy at a local gaming store. In fact, if possible, purchase it from there, as well. Support your local game shops. If that's NOT possible and you buy it here, only to find out it's not for you, you can always return it. 7. TL;DR It's pretty, it's a solid entry into the game system, and I personally like the changes. If you are scared by the people's reviews about how it's too dumbed down, how it's no longer D&D, etc., at least read point 6 above, since it directly addresses the gatekeepers and whiners. I personally feel it's worth the investment, especially if you are brand new or planning to bring brand new players into the game. I would not necessarily buy it to put into an existing campaign, but it's potentially great for a new campaign or if you only play one-shots. If possible, support your local game store and buy it there instead of here. The end.
Review: Worth it! - The book is amazing! Tons of helpful information beautiful artwork and easy to understand. Only issue i have is when I opened the package to view this beautiful book it was damaged, nothing serious enough to return it but when you finally get that "package delivered" notification and you rip open the packaging like it's christmas to admire a beautiful book you've been waiting on just to look down and see thats it's been mushed and slightly bent is disappointing. Good thing I got it while it was on sale and not the usual 50 dollars this book is worth but It's not the books fault it wasn't handled with care so I still give the BOOK 5 stars.

## Features

- UNLEASH NEW POSSIBILITIES—Introducing the 2024 Player’s Handbook, the new and improved guide for fifth edition Dungeons and Dragons. Redesigned with 10 years of feedback from the D and D community, the essential Dungeons and Dragons rulebook is bigger and better than ever before
- NEW CHARACTER OPTIONS YOU’LL LOVE—Create unforgettable characters with 12 core classes, 48 intriguing subclasses, and 10 distinctive species. Buff up your character’s backstory with 16 compelling backgrounds and 75 fantastic feats.
- STUNNING ARTWORK—With vibrant new illustrations of every single character class, subclass, background, species, weapon, and armor, our thrilling artwork also features new and familiar spells, brought to life for the first time ever.
- FRESH and ENGAGING GAMEPLAY—Change up your combat style with fascinating new Weapon Masteries for your character class. Our new Tools and Crafting system lets you use your tools to craft items and impact travel and exploration.
- DESIGNED JUST FOR YOU—We’ve thoughtfully redesigned this book with an improved layout, better organization, and an alphabetized Rules Glossary. Find whatever you’re looking for with ease
- PART OF THE 2024 CORE COLLECTION—1 of 3 revised core rulebooks, the 2024 Player’s Handbook is designed for use with the fifth edition 2024 Dungeon Master’s Guide and 2024 Monster Manual

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786969512 |
| Age Range Description | Adult |
| Best Sellers Rank | #1,476 in Books ( See Top 100 in Books ) #1 in Pathfinder Game #1 in Dungeons & Dragons Game #108 in Dragons & Mythical Creatures Fantasy (Books) |
| Brand Name | Dungeons & Dragons |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 3,618 Reviews |
| Edition | 2024 Edition |
| Educational Objective | Facilitate creative storytelling, problem-solving, and social interaction through collaborative gameplay |
| Global Trade Identification Number | 09780786969517 |
| Grenre | GAMES & ACTIVITIES, Role Playing |
| Included Components | Book |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 8.5 x 1 x 11 inches |
| Item Dimensions L x W | 10.98"L x 8.19"W |
| Item Display Dimensions | 2 x 0.79 x 8.19 x 10.98 inches |
| Item Type Name | Game Manual |
| Item Weight | 0.97 kg |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1080 |
| Manufacturer Minimum Age (MONTHS) | 168 |
| Manufacturer Part Number | D37090000 |
| Material Type | Cardboard, Paper |
| Model Name | D&D Players Handbook-2024 |
| Model Number | D37090000 |
| Model Year | 2024 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2+ |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Set Name | 2024 Core Collection |
| Size | 1 x 8.5 x 11 inches |
| Subject Character | Dungeons & Dragons |
| Theme | Adventure, Fantasy |
| Unit Count | 1 Count |

## Images

![2024 Player's Handbook - Image 1](https://m.media-amazon.com/images/I/71uMMLxNz2L.jpg)
![2024 Player's Handbook - Image 2](https://m.media-amazon.com/images/I/91fmqhc7cJL.jpg)
![2024 Player's Handbook - Image 3](https://m.media-amazon.com/images/I/91ibiQBV9OL.jpg)
![2024 Player's Handbook - Image 4](https://m.media-amazon.com/images/I/918mX4UAgsL.jpg)
![2024 Player's Handbook - Image 5](https://m.media-amazon.com/images/I/91VkwDsgfTL.jpg)

## Available Options

This product comes in different **Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Honestly, It's Great
*by J***R on September 22, 2024*

Lengthy read ahead. I'll include a tl;dr at the bottom for those who can't be bothered. 1. Physical Properties of the Book I think that the book is lovely. I found the artwork to be nice, it's a solid and hefty book, and the print makes everything perfectly legible. I am not including damage in this section, not because mine showed up in near mint condition (which it did - there are about five pages with extremely slight wrinkling that I didn't even notice at first), but because a lot of the damage I've seen in the photos in other reviews are due to Amazon's careless handling of items rather than any fault of WotC/Hasbro. 2. Approachable A lot of care went into ensuring that new players can find their way into D&D. The writers crafted the book to be extremely approachable, to explain things clearly and in detail, without it seeming overwhelming. There are great breakdowns included, the examples are great and really easy to follow, and the simplified explanations of what things mean help entry into the game to be less daunting for newbies. This also provides easier clarification for more seasoned players who may have stumbled onto questions in the minutia of the game. 3. Content Everything feels nicely fleshed out. The classes and sub-classes offer a nice variety, even without having tons of new things added here. There are plenty of backgrounds to choose from and having your backgrounds modify your ability scores, provide origin feats, etc. is a nice touch that makes a lot of sense. I wasn't quite as sure about this, honestly, when I first heard about it. But as I've thought on it more and looked at how it's implemented, I feel like it's logical to say, "The scores I rolled are from genetics. This is how my character developed as he grew. The adjustments that I received from my background reflect the specialized training that my character underwent. My rogue's criminal background made him train to be nimble and dexterous (+2 to dex) and he had to learn to be mindful and clever (+1 to int). On that same line of thought, coming with the Alert feat makes sense, since he had to be constantly aware of his surrounding, watching for marks, for guards, rivals, etc." There are also enough races (referred to as species in this series) to get you going. Other reviews are correct in saying that there are no half-races anymore. What they seem to fail to realize is that, as race no longer affects stats in a meaningful way, you can simply say, "My character is a half-elf." You can easily modify the traits you DO get from race. Your half-elf's eyes are not quite as good as a full-blooded elf, so your dark vision is only 30 feet, but you also gain the human's Heroic Inspiration after a long rest (just as a potential example). After all, the book is just a guide, not an absolute. We are encouraged to tweak things to fit our tables. The addition of weapon mastery is a lot of fun, as it allows you to further craft your own play style in the game. There is also great information included to make it easy to figure out costs of services of all sorts to help bring your cities, towns, and settlements to life, as well as enough basic stat blocks for simple critters to get you started populating your world. For people, just roll them up if you have to fight them and create your own basic templates for villagers' stats and the like. Easy peasy. 4. The Rules Glossary Appendix C, the Rules Glossary, starts on page 360. It offers you a handy, alphabetical list of rules, stretching on until page 377. Fantastic. 5. New Edition? I mean, not really. At least, not right now. Sure, there's new stuff. There are changes. There's also information on how to modify older edition stuff to fit these changes. You can absolutely take an adventure module from a previous edition and use this book to tweak things. If the DM's Guide is constructed similarly to the PHB, then there should be no problems at all with making a basically seamless change. That said, there promises to be more changes coming with the DMG. That may make things feel like it's a new edition, depending on the scope of changes that come. We will have to see. 6. Gatekeepers and Whiners Claims that it's being "dumbed down," that it's "no longer D&D," that "ThEy TeRk Er HaLf-RaCeS!" and all the rest are just people gatekeeping, whining, or forgetting that the core rulebooks aren't absolutes. The beauty of D&D is that *you get to use the core rulebooks as guides to change things to fit the needs of your game.* If you're too lazy or too unimaginative to create your own half-races, then play an older edition. Railing on about how it's stupid and broken and not worth the money because you're incapable of dealing with it is asinine. Don't like that it's "dumbed down?" Cool. That doesn't mean it's broken, though. It's written to invite new players of all skill levels. Getting more people into D&D is a *GOOD* thing. "It's no longer D&D!" Well, that's just stupid. You don't get to decide what is or isn't Dungeons & Dragons. If you don't like this edition, don't play it. But just because it doesn't fit your narrow view doesn't mean that it's not D&D. Basically, just remember that the game you play at your table is *yours.* Don't let people who are crying over a game that is notoriously complicated for new players being made more friendly to new players scare you away from buying this book. If you're worried, I suggest you check out a copy at a local gaming store. In fact, if possible, purchase it from there, as well. Support your local game shops. If that's NOT possible and you buy it here, only to find out it's not for you, you can always return it. 7. TL;DR It's pretty, it's a solid entry into the game system, and I personally like the changes. If you are scared by the people's reviews about how it's too dumbed down, how it's no longer D&D, etc., at least read point 6 above, since it directly addresses the gatekeepers and whiners. I personally feel it's worth the investment, especially if you are brand new or planning to bring brand new players into the game. I would not necessarily buy it to put into an existing campaign, but it's potentially great for a new campaign or if you only play one-shots. If possible, support your local game store and buy it there instead of here. The end.

### ⭐⭐⭐⭐⭐ Worth it!
*by A***R on July 23, 2026*

The book is amazing! Tons of helpful information beautiful artwork and easy to understand. Only issue i have is when I opened the package to view this beautiful book it was damaged, nothing serious enough to return it but when you finally get that "package delivered" notification and you rip open the packaging like it's christmas to admire a beautiful book you've been waiting on just to look down and see thats it's been mushed and slightly bent is disappointing. Good thing I got it while it was on sale and not the usual 50 dollars this book is worth but It's not the books fault it wasn't handled with care so I still give the BOOK 5 stars.

### ⭐⭐⭐⭐⭐ Great changes. Must have for new players
*by A***W on July 20, 2026*

Great changes from the 2014 version. The art is fantastic and I like the default player choices this time around. The layout makes it a lot easier to find what you need to compared to the 2014 version. The print materials used also seem a lot sturdier and higher quality than the previous version.

## Frequently Bought Together

- Dungeons & Dragons 2024 Player's Handbook (D&D Core Rulebook)
- Dungeons & Dragons 2024 Monster Manual (D&D Core Rulebook)
- Dungeons & Dragons 2024 Dungeon Master's Guide (D&D Core Rulebook)

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.in/products/635895152-2024-players-handbook](https://www.desertcart.in/products/635895152-2024-players-handbook)

---

*Product available on Desertcart India*
*Store origin: IN*
*Last updated: 2026-08-13*